![]() Parents or the “family manager” can now make purchases on behalf of their child without setting up a family payment method. This year, we’ve made improvements across our commerce platform, including an improved purchase experience, more flexibility and control over your subscriptions, and new monetization insights and programs to help you boost your revenue.įor example, we’ve improved the purchase flow for purchases made by a child or family member account. Some apps and games that don’t meet these thresholds will be excluded from impactful discovery surfaces such as recommendations, while others may display a warning on their store listing to set appropriate user expectations.Ĭheck out this blog post to learn more about these changes, plus new features in Android vitals to help you monitor and act on technical issues and opportunities.Ī more flexible and powerful commerce platform To maximize visibility on Google Play, keep your app below these thresholds. Profileable is available on devices running Android 10 or higher. It enables many profiling tools that measure timing information, without the performance overhead of the debug build. To address that issue, the Android platform introduced a tag called profileable. This means when you profile the debug build, you may see timing measurements significantly different from what your users see in the release build, and you may end up optimizing something that is not the problem. The debug version has more stuttering frames, also known as UI jank. The left-hand side is on a debug build, the right-hand side a release build. The screen recording below shows the same app running on the same device. The shorter these bars are, the smoother the animation is. Each vertical bar on the bottom of the screen represents how long each frame takes to render. To visualize the frame rendering time, we turned on Profile GPU Rendering (or Profile HWUI rendering in some Android versions) in Developer Options when recording the screen. To show you the performance difference between the debug and release builds, we recorded an app running on the same device but in these two build variants. ![]()
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